Sources
Motivations Behind Avatars Choices
- 1 Vasalou, A., & Joinson, A. N. (2009). Me, myself and I: The role of interactional context on self-presentation through avatars. Computers in human behavior, 25(2), 510-520.
- 2 Blockchain Research Lab. (March 2023). Avatars: Shaping Digital Identity in the Metaverse.
- 3 Puri, A., Baker, S., Hoang, T. N., & Zuffi, R. C. (2017, November). To be (me) or not to be? Photorealistic avatars and older adults. In Proceedings of the 29th Australian conference on computer-human interaction (pp. 503-507).
- 4 Passmore, C. J., & Mandryk, R. (2018, October). An about face: Diverse representation in games. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (pp. 365-380).
- 5 Harper, T. (2020). Endowed by their creator: Digital games, avatar creation, and fat bodies. Fat Studies, 9(3), 259-280.
- 6 Williams, J. (2019). The erasure of virtual blackness: An ideation about authentic black hairstyles in speculative digital environments. Journal of Futures Studies, 24(2), 37-46.
- 7 Blockchain Research Lab. (March 2023). Avatars: Shaping Digital Identity in the Metaverse.
- 8 Ducheneaut, N., Wen, M. H., Yee, N., & Wadley, G. (2009, April). Body and mind: a study of avatar personalization in three virtual worlds. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 1151-1160).
- 9 Blockchain Research Lab. (March 2023). Avatars: Shaping Digital Identity in the Metaverse.
- 10 Mack, K., Hsu, R. C., Monroy-Hernández, A., Smith, B. A., & Liu, F. (2023). Towards inclusive avatars: Disability representation in avatar platforms. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544548.3581481
Determining Avatar Presets
- 11 Freeman, G., & Maloney, D. (2021). Body, avatar, and me: The presentation and perception of self in social virtual reality. Proceedings of the ACM on human-computer interaction, 4(CSCW3), 1-27.
- 12 Neustaedter, C., & Fedorovskaya, E. A. (2009, May). Presenting identity in a virtual world through avatar appearances. In Graphics Interface (pp. 183-190).
- 13 Freeman, G., & Maloney, D. (2021). Body, avatar, and me: The presentation and perception of self in social virtual reality. Proceedings of the ACM on human-computer interaction, 4(CSCW3), 1-27.
- 14 Pandita, S., Humphreys, L. H., & Won, A. S. (2023). The Paradox of Customization: Negotiating racial identity with" multiple choice" in avatar creation.
- 15 EGAL Expert Interview
- 16 Pagano, A. S., Mayer, F. A., & Gonçalves, L. N. F. (2020). Accessibility of Visual Content in Mobile Apps: Insights from Visually Impaired Users. In The Palgrave Handbook of Audiovisual Translation and Media Accessibility (pp. 459-482). Palgrave Macmillan, Cham.
- 17 Passmore, C. J., & Mandryk, R. (2018, October). An about face: Diverse representation in games. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (pp. 365-380).
- 18 Heldreth, C. M., Monk, E. P., Clark, A. T., Schumann, C., Eyee, X., & Ricco, S. (2024). Which skin tone measures are the most inclusive? an investigation of skin tone measures for artificial intelligence. ACM Journal on Responsible Computing, 1(1), 1–21. https://doi.org/10.1145/3632120
- 19 Passmore and Mandryk 2018:317
Prioritizing Certain Presets
- 20 Passmore, C. J., & Mandryk, R. (2018, October). An about face: Diverse representation in games. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (pp. 365-380).
- 21 McArthur, V., & Jenson, J. (2014, December). E is for everyone? Best practices for the socially inclusive design of avatar creation interfaces. In Proceedings of the 2014 Conference on Interactive Entertainment (pp. 1-8).
- 22 Towards Inclusive Avatars: Disability Representation in Avatar Platforms
- 23 Lee, J.-E. R. (2014). Does virtual diversity matter?: Effects of avatar-based diversity representation on willingness to express offline racial identity and avatar customization. Computers in Human Behavior, 36, 190–197. https://doi.org/10.1016/j.chb.2014.03.040
- 24 Freeman, G., & Maloney, D. (2021). Body, avatar, and me: The presentation and perception of self in social virtual reality. Proceedings of the ACM on human-computer interaction, 4(CSCW3), 1-27.
- 25 Tadros, M. (2010). E-hijab: Muslim Women in the Metaverse. International Journal of Learning and Media, 2(2-3), 45-61.
- 26 Mack, K., Hsu, R. C. L., Monroy-Hernández, A., Smith, B. A., & Liu, F. (2023, April). Towards inclusive avatars: Disability representation in avatar platforms. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-13).
- 27 Zhang, K., Deldari, E., Lu, Z., Yao, Y., & Zhao, Y. (2022, October). “it’s just part of me:” understanding avatar diversity and self-presentation of people with disabilities in social virtual reality. In Proceedings of the 24th international ACM SIGACCESS conference on computers and accessibility (pp. 1-16).
- 28 McArthur, V., & Jenson, J. (2014, December). E is for everyone? Best practices for the socially inclusive design of avatar creation interfaces. In Proceedings of the 2014 Conference on Interactive Entertainment (pp. 1-8).
- 29 The (Dis)Invention of Black Women: A Rhetorical Analysis of Intersectional Oppression within Cosmetics Practices
Capturing Nuances
- 30 Passmore, C. J., & Mandryk, R. (2018, October). An about face: Diverse representation in games. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (pp. 365-380).
- 31 Narcisse, E. (2017, February). “The Natural: The trouble portraying blackness in video games.” Kotaku.
- 32 Harper, T. (2020). Endowed by their creator: Digital games, avatar creation, and fat bodies. Fat Studies, 9(3), 259-280.
- 33 Passmore and Mandryk 2018:317
- 34 Words for skin tone: How to describe skin color. Tumblr. (2014, September 7). https://writingwithcolor.tumblr.com/post/96830966357/words-for-skin-tone-how-to-describe-skin-color
- 35 4 easy ways to find your skin undertone - maybelline. Maybelline New York. (n.d.). https://www.maybelline.com/makeup-tips/face/face-makeup-tutorials-for-beginners/how-to-find-your-skin-undertone
- 36 Mack, Kelly, et al. "Towards inclusive avatars: Disability representation in avatar platforms." Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. 2023.
- 37 Narcisse, E. (2017, February 13). The natural: The trouble portraying blackness in video games. Kotaku. https://kotaku.com/the-natural-the-trouble-portraying-blackness-in-video-1736504384
- 38 Freeman, G., & Maloney, D. (2021). Body, avatar, and me: The presentation and perception of self in social virtual reality. Proceedings of the ACM on human-computer interaction, 4(CSCW3), 1-27.
- 39 Purcell, A. (2022). When Virtual Meets Reality: A Qualitative Exploration of Identity and Decision-Making in Video Game Avatar Customization (Master's thesis, Wake Forest University).
- 40 Freeman, G., & Acena, D. (2022). " Acting Out" Queer Identity: The Embodied Visibility in Social Virtual Reality. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), 1-32.
- 41 Basu, T. (2021, November 16). The metaverse is the next venue for Body Dysmorphia Online. MIT Technology Review. https://www.technologyreview.com/2021/11/16/1040174/facebook-metaverse-body-dysmorphia/
- 42 Freeman, G., & Maloney, D. (2021). Body, avatar, and me: The presentation and perception of self in social virtual reality. Proceedings of the ACM on human-computer interaction, 4(CSCW3), 1-27.
Building "Starter Avatars"
- 43 Bonilla-Silva, E., Goar, C., & Embrick, D. G. (2006). When whites flock together: The social psychology of white habitus. Critical sociology, 32(2-3), 229-253.
- 44 Lee, J. E. R. (2014). Does virtual diversity matter?: Effects of avatar-based diversity representation on willingness to express offline racial identity and avatar customization. Computers in Human Behavior, 36, 190-197.
- 45 McArthur, V., & Jenson, J. (2014, December). E is for everyone? Best practices for the socially inclusive design of avatar creation interfaces. In Proceedings of the 2014 Conference on Interactive Entertainment (pp. 1-8).
- 46 McArthur, V., & Jenson, J. (2014, December). E is for everyone? Best practices for the socially inclusive design of avatar creation interfaces. In Proceedings of the 2014 Conference on Interactive Entertainment (pp. 1-8).
Inclusive Avatar Labels
- 47 Jørgensen, P. E. F., & Isaksson, M. (2010). 18. Credibility in corporate discourse. Pragmatics across languages and cultures, 513.
- 48 Puhl, R. M. (2020). What words should we use to talk about weight? A systematic review of quantitative and qualitative studies examining preferences for weight‐related terminology. Obesity Reviews, 21(6), e13008.
- 49 EGAL’s Inclusive language playbook
- 50 Bennett, C. L., Gleason, C., Scheuerman, M. K., Bigham, J. P., Guo, A., & To, A. (2021, May). “It’s complicated”: Negotiating accessibility and (mis) representation in image descriptions of race, gender, and disability. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-19).
- 51 Expert interview conducted by EGAL
- 52 Expert interview conducted by EGAL
- 53 Jablonski, N. G. (2020). Skin color and race. American Journal of Physical Anthropology, 175(2), 437–447. https://doi.org/10.1002/ajpa.24200
- 54 Bennett, C. L., Gleason, C., Scheuerman, M. K., Bigham, J. P., Guo, A., & To, A. (2021, May). “It’s complicated”: Negotiating accessibility and (mis) representation in image descriptions of race, gender, and disability. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-19).
- 55 Adegbite, T. (2022, January 29). The case for describing race in alternative text attributes. Medium. https://ux.shopify.com/the-case-for-describing-race-in-alternative-text-attributes-a093380634f2
- 56 Bennett, C. L., Gleason, C., Scheuerman, M. K., Bigham, J. P., Guo, A., & To, A. (2021, May). “It’s complicated”: Negotiating accessibility and (mis) representation in image descriptions of race, gender, and disability. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-19).
- 57 The (Dis)Invention of Black Women: A Rhetorical Analysis of Intersectional Oppression within Cosmetics Practices
- 58 Heisel, L. (2023). 8.3 Communication Barriers. Organizational Behavior-UMSL Comm 2231.
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